The Pizza Pizza iPad App received a lot of love from Twitter fans when it first hit the app store. And the media has had great things to say too!
In fact, “pizza cravings” are being satisfied and delivered across Canada, and a write-up in ITBusiness notes that the Pizza Pizza app is defiantly what pizza lovers want!
As our President and COO, Melody Adhami, states in the article, “the main focus of the app was to create a better user experience, and to make it easier for mobile Web users to order pizza.” Read the whole article here.
For more on the Pizza Pizza App, read any of the articles listed below or download the app and try it out yourself!
Over the past few years, brands have been including various mobile and digital elements such as SMS, QR codes and augmented reality into their marketing efforts to drive user engagement. Last year it seemed as though mobile video was incorporated into everything. But, as we near the close of 2012 this trend appears to be slowing down. What’s the deal?
We can’t help but think that mobile advertising videos are not being implemented enough into multi-channel efforts. Marketers should be embracing this increasingly popular medium into efforts, not neglecting it.
It seems that the number one concern about mobile video advertisements is the fact that they are directly tied to your brand, so poor performance could present a huge liability that could discourage businesses from pursuing them completely.
We understand why brands are hesitant to go full-throttle with a medium that’s not fully understood. But, in this day of rapidly evolving digital and mobile mediums, advertisers and marketers need to increase their brand awareness by being creative, relevant and targeted.
Marketers shouldn’t shy away from this medium, they just need to understand performance from an end-user perspective. I mean who doesn’t love watching videos on their smartphones and tablets? Visual has an enormous potential due to the sight, sound and motion experience. It can increase ad awareness, brand association and purchase intent. Ergo, mobile video just makes good sense!
Do you want your favourite brands to pick up the pace with mobile vids? Let us know what you think @PlasticMobile.
The recent release of Apple’s iOS 6 marks the end of YouTube as we iPhone users know it. With the five year licensing agreement between Apple and Google not being renewed, users running iOS 6 will no longer be seeing YouTube as a pre-installed app on their devices.
I for one couldn’t be happier about this. You see, Google has released it’s own version of the YouTube app and it addresses my biggest problem with the old app, very limited video selection.
Not only does the new YouTube app offer more in terms of video selection, it also offers some new functionality, and much better experience. The app is currently available as a free download in the App Store and, not surprisingly, it’s also sitting comfortably in the #1 spot of the Top 25 free apps’ list.
When I launched the new YouTube app, the first thing I noticed was a cleaner, sleeker and far more aesthetically pleasing design. Only when I saw the new app in all its glory, did I realize how outdated the old YouTube had become.
The new YouTube sports an overhauled menu, larger images for your viewing pleasure, an alternative to full screen landscape viewing and a search function that not only reduces taps, but also allows users to search for videos without even typing.
The new YouTube app utilizes a familiar menu style used by many other popular apps, most notably the Facebook app. The new menu also improves browsing by providing users with more categories to browse by and allowing them to do so efficiently. Users can find more content that interests them in a shorter amount of time. The previous app only allowed users to browse “Featured” or “Most Viewed” videos, which only go so far at keeping users engaged.
Larger Images For Better Browsing
The new YouTube app displays much larger images than its predecessor. I find, and I’m sure most will agree, that larger images make for quicker browsing. In fact, with the new design I find that there’s less of a need to stop and read a video description, because a picture is worth a 1000 words.
I also find larger images much more enjoyable to browse through. Especially, when the app displaying those images is quick and responsive as the new YouTube app is. Take a look at the below screenshots of the old and the new, then decide for yourself.
Improved Search Functionality
If you remember, the older, pre-installed YouTube app had its search function tucked away in a tab menu. This meant that if a user wanted to search for a video while browsing the “Featured” list, they would first have to tap “Search” from the tab menu, and then tap the text field to enter their query.
The new YouTube places the search function in the app’s header bar, as an icon resembling a magnifying glass. The function is available throughout most of the app and the placement is consistent, making the function highly accessible and easy to find.
When a user taps the search icon, the keyboard slides up and a pre-selected text field appears. Because the text field is pre-selected, the user can begin typing right away, saving them a tap.
A cool piece of additional functionality comes in the form of the ability to dictate a search. By tapping the microphone icon next to the search text field user can simply dictate what they wish to search, then select their video from a list of search results.
When I first saw this feature in YouTube, I was sure I had seen it somewhere else, but simply couldn’t remember where. Shortly after, it hit me. It was another Google app we reviewed here, Chrome.
A Huge Improvement
There is no comparison! In my opinion, the new YouTube app is better in every way. Probably because the old app never really saw any significant updates and was essentially the same app for as long as I can remember.
So far in 2012, Plastic has been a big hit in the awards circle. We have won 10 awards, and the year is only half over!
Most recently, we won a Gold award for Pizza Pizza’s iPhone ordering app at the Applied Arts Interactive awards.
And the Creativity International Media and Inteactive Awards liked us so much, they gave us four awards:
And the Horizon Interactive Awards toasted us three times for:
Pizza Pizza also brought in yet an additional two awards including a Silver from the Communicator Awards as well as an Official Honouree Award from the Webby’s this year.
We can’t wait to see what the second half of the year has in store for us, and we want to take a moment to send out a huge thanks to everyone involved in all our mobile solutions – we know it takes a village to raise a child, and we couldn’t have done it without you – you know who you are!
After reading this report on last year’s holiday shopping season, we began to wonder how many retailer’s would learn their lesson for 2012.
In November of 2011, mobile took the holiday shopping scene by storm, ravaging the purchasing stats and making a mess of retailer’s traditional approach to advertising and marketing opportunities.
The report, from JWT, is from the survey of 465 mobile shoppers and hopes to shed a little light on the potential impact of web-savvy mobile devices on retail environments, e- and m-commerce and consumer behaviour and mobile device use.
Four extremely interesting facts for retailer’s to consider when sitting down to do create their strategies for the 2012 holiday shopping season:
1. On average, 55% of consumers who shopped on mobile devices in the past year also took the same actions during the holiday season.
2. 55% used their smartphones to find price info, 46% to get more info and 38% to make a purchase.
3. Men and Millennials did the most mobile shopping during the 2011 holiday season.
4. Of those who shop on their mobile device, 69% say the mobile shopping experience is either “excellent” or “very good.”
Pending its release later this year, the new Apple OS has once again managed to incorporate features that we didn’t know we needed…until we saw them. Among many, iOS 6 features include new vector based maps, the highly anticipated PassBook app and a very convenient Do Not Disturb mode for your iPhone. Less publicized however, is Guided Access, a feature that will make it both easier with those with a vision, hearing, learning and mobility disability and educators to incorporate iOS devices in their daily routine.
VoiceOver, a screen reader first introduced in Mac OS X is now integrated with more features including maps and zoom. This will allow the visually impaired greater access to content and generally, offer more ease of use. The feature serves different functions as you change devices – for example, with every Mac computer, you can connect a braille display and VoiceOver will program the keys for you.
What’s completely new is how Guided Access plans to expand to assist parents, teachers and administrators use iOS devices in their working environments. Whether it be at home, in a classroom or on the go, Guided Access provides the functionality to better educate.
The highlighted features include:
· the ability to selectively disable portions of the device from use
· disable hardware buttons
· disable certain portions of certain apps
· transition into single app mode
These features are useful in a number of ways and for many people. For instance, in classrooms it is commonly understood that technology is more of a distraction than an asset. But with Guided Access, devices in the classroom serve as an educational tool, where teachers are provided with control as to what students can access and – more importantly – can’t access. It’s hard to cheat when you’re locked into a test!
Also, Guided Access provides an opportunity for enhanced learning experiences for those with a disability. Students can focus on the task at hand without worry of hitting mistakes.
Guided Access has has functionalities that are excellent for outside of the education space. Consider iPad kiosks, menus at restaurants and satisfaction surveys, which can all now be conducted while the user is on the go.
As our co-founder, Melody Adhami, often says, technology should help and not hinder. As Apple continues to provide us with devices that we can virtually do anything with, they continue to also increase the ease with which we do all this anything.
Everything taken into consideration, kudos to Apple once again for their efforts in equal accessibility and their efforts in revolutionizing the education system.
Love Apple’s latest efforts? Tweet us @plasticmobile and tell us your thoughts.
Last week at Google I/O 2012, it was announced that Chrome, the popular internet browser, was coming to iOS. Hours later, it was available in the App Store for all iOS devices.
I’ve been using it for the last few days and have found it to be a very easy transition from Safari on my iPhone – though, I should mention that I use Chrome daily as my go-to browser on my Mac. In fact, with the exception of a few minor differences, the iOS version doesn’t look or feel much different.
Google Chrome on the iPhone
Upon launching the app, I was first greeted with a screen displaying the Google Chrome Terms of Service that I had to agree to before I could continue any further.
Once the formalities were out of the way, I was given given the option of signing in using my email address and password or continue without doing so.
I chose to sign in, as doing so gave me access to my open tabs, and bookmarks from my laptop. I found this feature to be very useful, as it allows for users to grab their phones and pick up right where they left off on their computer. Meaning that, in a sense, the Chrome application for iOS bridges the gap between the desktop and our mobile devices. Finally!
To access bookmarks and open tabs that exist on other devices, users select the corresponding tab near the bottom of the screen while in a new tab. Alternatively, they can tap the menu icon to the right of the address field and select the “Other Devices” option.
Another thing I like about Chrome is something called “incognito mode,” which is basically the equivalent to Safari’s private browsing. The main difference between the two is that Chrome makes switching between regular and incognito browsing easy and quick, while Safari users are forced to navigate away from the browser and make the change in Settings.
To enter incognito mode, users tap on the menu icon next to the address bar and select “New Incognito Tab.” This opens a new tab where users can browse without having their browsing history, searches and cookies saved.
Incognito tabs have a dark grey menu bar at the top of the screen, while regular tabs are light grey. This colour coding helps users keep track of which tabs are incognito and which are not. I really appreciated this feature since you’re probably broswing a la incognito for a reason, so confusing the two could result in bad news.
For me, it’s the simplicity of Chrome that makes it a good browser. Unlike Safari, which has two separate fields for URLs and searches, Chrome has one universal text field for both. Because Chrome can detect what it is you are trying to do, with the Google guess, there is no need for two separate fields. Chrome will either navigate to your desired site or provide Google search results for your query.
Users can also speak to Chrome to tell it where to go or what to search. Just by tapping a small microphone icon in the far right of the URL/search field, then dictating either a URL or keywords, Chrome will produce your results just like that.
Make the switch?
Overall, I enjoyed Chrome and believe it to be a fairly good alternative to Safari. Particularly for users who are already using it on their desktops.
But in the end, it ultimately comes down to preference. Users know what they value and what they like. For example, it has been reported that Chrome is the slower of the two browsers, making Safari a better choice for those who value speed. However, I’m sure any difference in page loading times is minimal, as I did not even notice it.
The biggest problem with Chrome for iOS is that there is no way to set is as the default browser, which means that links from messages, emails and other apps will continue to be opened in Safari. Leaving Chrome secondary browser. Boo.
What do you think of the Chrome app? Love it? Hate it? Tweet us @plasticmobile and share your thoughts.
This week, I want to discuss yet another Clear-like task management app. This one is different from the rest and I definitely recommend checking it out (especially if you are a fan of Clear and, well just apps in general).
If you remember, a few weeks ago I wrote about an app called Well Done, which in my opinion was a cheap knockoff of one of my all-time favourite apps (Clear). Overall, I thought Well Done showed some potential in the added functionality it offered, but failed overall because of a lack of refinement and fine-tuning.
This brings me to Task, which is another task management app that has recently come out of the woodwork following the success of Clear. Task, however, is the only app that I think can stand in the same shoes as Clear.
Task offers a simple and intuitive interface, fun gesture-based interactions and allows users to add to do items quickly and with ease.
Same Same, but Different
Yes, Task has obviously been heavily inspired by the Clear app – the similar interface and the use of some of the same gesture-based interactions are very evident. However, I believe enough significant changes were made to give the app its own unique look and feel.
For example, the colour coding in Clear, which signifies the importance of each task, has been removed and replaced with a small yellow badge that appears on a task when it is marked important, taking away the range of importance levels and leaving the user with just the options of important or not important.
The benefit of removing the colour coding is that, in some cases, it may simplify things a tad. For example, when all tasks on a list share the same level of urgency, Clear’s rainbow colour-coding loses its value and may even become somewhat of a distraction to users.
Another difference between Task and Clear lies in the manner in which users add new tasks to their lists. In Clear, users perform a downward swipe, which would pull down on the list exposing a blank task at the top. However, Task users swipe upward to expose a blank task at the bottom of the list.
While the gestures for creating new tasks are different within either app, the gestures for marking tasks as completed and for deleting tasks remain the same. However, the transitions and visual feedback cues are slightly different. The transitions in Task are reminiscent of the fold-to-unlock jailbreak.
Task users have the added ability to mark tasks with dates and set up a notification for a certain time on that day. Using this feature is very intuitive and easy. The combination of gesture-based interactions, coupled with the fold-to-unlock transition, makes this feature also very enjoyable to use.
Another little feature: Task has a nifty gesture-based interaction for checking the time and date. Users pull down on the list to see the current time and date and simply let go when they’re done.
One thing I really missed in Task was the ability to create multiple lists to better manage and organize my many tasks. Clear allows users to do just that, and also made navigating between lists easy and fun with its use of the pinch gesture.
Overall, I like Task, but not because I think it’s anything new or particularly innovative. Rather, I like Task because it’s a further refined take on something that was both new and innovative.
I think Task succeeds where others, like Well Done, have failed. Meaning, it has succeeding in re-creating Clear in a way that captures its essence (minimalist, simple and fun), offers a comparable level of UX and can still be differentiated as something relatively new.
Do you have the Task app? Tweet us @plasticmobile and let us know what you think!
There has been a lot of conversation about mobile payments lately, but I feel much of it is simply future predictions and speculations. While I understand why – widespread adoption on the retailer’s side, although growing, is still lacking – it’s time for some action. So when, “Pitch the Plastic: The Mobile Payment Era Has Begun,” showed up on my radar, I was pleasantly surprised. Not only does the title carry our company name (Plastic Mobile, woo!), but also a few examples of some great startups pushing the movement forward with innovative new mobile solutions.
The first of the two, iCache Geode, launched just a couple days ago and hopes to thin out your wallet (while bulking up your iPhone) significantly. iCache Geode is an iPhone case that carries a detachable card with a rewritable magnetic stripe within it, which performs as any of your credit cards. Also, it offers an e-ink display on it’s exterior which displays barcodes in substitution of loyalty and membership cards.
How secure is it? Each time you open the app, you must first pass a fingerprint test to enter. To use either feature, download the app and input your credit card numbers and take pictures of barcodes on existing cards. With just a few clicks, the card within the case becomes whichever card of your choosing and the barcode whatever you’d like to display. Take the card out and swipe/scan at any existing POS system. Pretty neat.
While I obviously 100% support mobile innovation, I can already see a few things potential going awry. For instance, if I purchase iCache Geode (at $199 I might add), I would absolutely have to justify the buy by not carrying my credit cards, loyalty and membership cards with me. But what if my phone dies? What if I drop my phone and break the case? Just like that, there goes my investment.
My clumsiness aside, I’m afraid that retailers’s adoption rate will be very slow. Most retailers have been trained to be careful when accepting credit cards as it is, checking the card, name and signature. Will there be hesitation on their part when seeing the unfamiliar? Do they need a dotcom giant, Like a Google or PayPal, behind them to give them the necessary cred?
Last, many of us are anxiously waiting for the next generation iPhone later this year. If there is a hardware redesign, this case won’t do. It’s been designed solely for the iPhone 4 and 4s and that may pose an issue in the future. In addition, with rumors of Apple bringing NFC to the iPhone, this product might become all together obsolete.
All in all, it’s great to see some headway with mobile payments and I’m on the edge of my seat waiting to see how the iCache Geode delivers and hopefully helps to move this space forward. What have you heard about the iCache Geode? Tweet us your thoughts @plasticmobile.
I recently experienced one of the worst cases of smartphone withdrawal after losing my iPhone while fishing on Balsam Lake in Ontario. I’m not sure exactly when and where it happened, but I’m fairly confident that my phone is currently baffling a school of minnows.
The following two days without a phone proved difficult, to say the least. I found myself reaching for my nonexistent phone every time someone else’s started ringing. Finally, on day three, I was able to find a replacement. Much relieved, I then proceeded to devote more than four hours playing around with my new device as though trying to make up for lost time.
I first recovered all my data from a backup, then reacquainted myself with all my go-to apps, setting them up just as they were prior to losing my phone. Once I had finally got that out of my system, I moved on to installing and trying out a collection of new apps. Frankly, it had been a while since my last visit to the App Store, so I needed my fix.
During this App Store binge I cam across some pretty cool apps – two in particular. The first app, Timegg, is a fresh alternative that is perfect for those who have grown a little tired of iOS’s native clock app and are craving some change. The second is a great photo-editing app that uses gesture controls to deliver a great experience.
Timegg is a sexy and well-designed app that can be a fresh alternative to the native iOS clock app. The interface and the navigation are extremely simple and intuitive. Especially, when you consider all the functionality that is essentially displayed and accessible from a single screen.
Users can easily navigate between the colour-coded Alarms, Reminders, Timers and D-day sections by either swiping horizontally near the header section at the top of the screen, or by tapping the corresponding corner in the bottom portion of the screen.
I especially liked this because it works great as an alternative to the conventional iOS style tab navigation that you usually see at the bottom of the screen. Moreover, it allows for better consistency among all four sections. This consistency makes learning to use and navigate the app extremely easy (once you learn to use one, you have essentially learned them all).
I’ve been using Timegg mostly as an alarm for the past few days and am very pleased with it. You are able to set up to 8 alarms and doing so is very fast and easy.
You are able choose from one of 16 pre-loaded wake-up tones, or set a song from your music library, as I like to do.
I really enjoyed how easy it was to set up repeating alarms. It was much quicker than the native clock app and delivered a superior experience. Instead of being taken to another screen to individually tap each day that I want my alarm to go off, I could quickly select multiple days without multiple taps. More importantly, I could do it without having to be taken to another screen, only to be returned to that initial screen.
Overall, Timegg is fun and a little refreshing. It may not offer some of the functions that the native Clock app does (World Clock & Stopwatch), but it offers its own unique set of functions and does so in a user-friendly and aesthetically pleasing way.
I have read one review complaining of unreliability. Citing that the app sometimes fails to deliver notifications if left running in the background for long periods of time, and only delivers those notifications once the app is re-opened.
I haven’t experienced any such problems myself, but I also haven’t been using the app for that long. I’ll keep you posted as I continue to use it, and will let you know if I come across any reliability issues in the future.
Snapseed is one of many photo-editing apps that can be found in the App Store. In Canada, this app is currently sitting in the #5 spot on the Top Free chart, and I can see it climbing even greater heights.
Even though I found the overall app great, the selection of tools and filters to be extensive and the sharing capabilities to be on par with other similar apps, the thing that impressed me most and made Snapseed stand out, was the use of gesture controls.
These gestures are intuitive and don’t take much time master. They make switching between adjustment options within each tool or filter very simple and fast. Users can swipe up or down to switch between the various adjustment options and swipe left or right to adjust how heavily that option is applied.
I found that the use of gesture controls in the app worked great to increase efficiency and enjoyment. I almost always enjoy using apps that employ gesture controls, because I find that tapping has become slightly repetitive and mundane.